"Strange, Funny and Heartrending"
نویسندگان
چکیده
This essay discusses how music in video games can create a shared experience between the player and characters within diegesis by using game Mother 3 as case study. Doing so further explores empathetic is used gameplay narrative contexts. done Ben Winters’ framework of with added insights from academic literature on composition. Several key points that arise include use leitmotif to catalyse changing instrumentation melodic fragmentation, encouraging interaction via sound battles, relationship state agency during gameplay. These serve few examples experience, especially consideration ludic nature games.
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ژورنال
عنوان ژورنال: Music.ology.ECA
سال: 2022
ISSN: ['2752-7069']
DOI: https://doi.org/10.2218/music.2022.6924